In a note to fans on Twitter, CD Projekt co-founders Adam Badowski and Marcin Iwinski cited difficulties with testing and shipping nine different versions of the game across current-gen and next-gen platforms, all while working from home, as the major factor in the decision to push the game back once again. “Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly,” Badowski and Iwinski explained. “We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do.” Badowski and Iwsinki apologized for the delay, while teasing that they think they “have an amazing game on our hands and are willing to make every decision, even the hardest ones, if it ultimately leads to you getting a video game you’ll fall in love with.” The saga of Cyberpunk 2077 has been a long one. CD Projekt Red originally announced the game in 2012 and dropped the first teaser trailer in 2013. Then the studio went silent until the project resurfaced at E3 2018. A trailer at E3 2019 announced the game’s original release date, April 16, 2020, before the date was pushed back to Sept. 17 and then November. Bloomberg reporter Jason Schreier, who was critical of CDPR’s decision to steer towards crunch, revealed on Twitter after the studio’s latest delay announcement that employees inside the developer had learned that the release date was being pushed back at the same time as fans did. Cyberpunk 2077 is currently set to release on Xbox Series X/S, PlayStation 5, PC, Xbox One, PlayStation 4, and Google Stadia. We’ll keep you updated as we hear more about Cyberpunk 2077. Until then, we broke down the lore behind the game as well as the backstory of Johnny Silverhand, the character played by Keanu Reeves.